AI Insights · Timothy · July 2022
Top 5 Stickman Games on iOS in Luxembourg - Q2 2022
Discover the performance of the top 5 Stickman games on the iOS platform in Luxembourg during Q2 2022, including trends in downloads, revenue, and active users.
In Q2 2022, the top 5 Stickman games on the iOS platform in Luxembourg demonstrated varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at each app's performance, based on data from Sensor Tower.
Stickman Hook showed a fluctuating download trend, peaking at 90 downloads in the week of April 4, with a notable drop to 11 downloads in the week of April 18. The weekly active users for the game started at 301 at the beginning of the quarter, reaching a low of 202 in the week of May 9, and ending at 233 in the last week of June. Revenue for the game was minimal, with a slight increase to $4 in the week of June 20 and $6 in the last week of June.
Draw 2 Save experienced a significant decline in downloads, starting at 124 in the first week of the quarter and dropping to single digits by the end of June. The weekly active users also saw a steady decrease from 332 to 152 over the same period. Revenue for the app was highest in the week of May 9, reaching $9.
Ragdoll Dismounting had sporadic download activity with peaks of 42 downloads in the week of April 11 and minimal activity for the rest of the quarter. The app had a brief spike in weekly active users, reaching 55 in the week of April 11, but saw no significant revenue throughout the quarter.
Stick Warriors - God Infinity showed limited download activity, with occasional peaks, such as 43 downloads in the week of April 4. The app's revenue saw a notable peak of $41 in the week of April 18 but remained minimal for the rest of the quarter. Active users were highest in the first week of April at 54.
Supreme Duelist had low download numbers throughout the quarter, peaking at 12 downloads in the first week and seeing minimal activity thereafter. The app's active users were also low, starting at 34 and dropping to negligible numbers by the end of the quarter. No significant revenue was generated during this period.
For more detailed insights and data, visit Sensor Tower.